Darkwatch game clay cartwright
Deflector Shields: The first vampiric power you obtain is the "Blood Shield." How it works is not explained, but you essentially have a Halo-like regenerating shield on top of non-regenerating health.Dead Weight: The fat zombies (Oozers) come at you with dual meat cleavers and explode violently on death, so keep your distance.Darkwatch Is Not Evil: But they're not too friendly, and are fond of doing whatever it takes.The Blackfish carbine uses one as its hammer. Every other available spot will be occupied by a stylized cross. Creepy Cool Crosses: Though the actual Darkwatch logo is a sheriff's star with a cow skull emblazoned over it, it usually appears only once on a given object (gun, piece of clothing, building, train, what have you).Big Bad: Lazarus, possibly of the entire setting.It can easily become a Sniper Rifle when combined with Vein-O-Vision, though it doesn't hit as hard as the actual Sniper Rifle. It's found at the beginning of the second mission, and is common from then on. Boring but Practical: The Blackfish carbine, a powerful repeating rifle with a generous ammunition capacity.Body Armor as Hit Points: The "good" ability Mystic Armor invokes this.Cassidy, until she's killed by Lazarus early on in the game and comes back as a ghost to guide Jericho.Badass Normal: Jericho, very briefly before he gets bitten.Badass Longcoat: Jericho, who trades in his tan duster for a Darkwatch-issue black leather one.Ascend to a Higher Plane of Existence: Cassidy in the "good" ending.Applied Phlebotinum: How the Ghost Gates work.Anti-Hero: How far down the slippery slope he goes is your choice, but the fact remains that Jericho was a notorious outlaw and remains unafraid to let bullets do the talking.Ancient Artifact: The Deadlight Prism, a glowing green orb that projects an aura of Hollywood Darkness around it.All Your Base Are Belong to Us: Things go to hell for the Darkwatch Citadel after Tala's Face Heel Turn.Promotional material includes images of Darkwatch Regulators from all across history, including both World Wars and the present day. All There in the Manual: The Darkwatch has been fighting vampires and zombies since the days of the Roman Empire.Now he must find the Darkwatch and help them hunt down and destroy Lazarus or be forever damned. In the process, Jericho is bitten and begins to turn. Young Gun Darkwatch agent Cassidy Sharp tries to stop Jericho from blowing the cell open, but is too late, and Lazarus is freed - and with him comes a terrible curse, unleashing all manner of undead horrors on the Old West. This one's owned by the Darkwatch, and the train's cargo is not gold, but a prison cell containing a powerful vampire lord named Lazarus Malkoth, the original founder of the Darkwatch. Ahead of you lies one last train to rob.Įxcept Jericho couldn't have picked a worse train. Behind you lies a bloody trail of robbery and revenge. It's 1876, and an age of darkness has come upon The Wild West. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP.ĭarkwatch (sometimes subtitled Curse of the West) is a Steampunk First-Person Shooter Video Game developed by Sammy Studios (now High Moon Studios, creators of Transformers: War for Cybertron) and distributed by Capcom in the US and Ubisoft in the UK for the Playstation2 and Xbox. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace. All new trope pages will be made with the "Trope Workshop" found on the "Troper Tools" menu and worked on until they have at least three examples.Pages that don't do this will be subject to deletion, with or without explanation. All new pages should use the preloadable templates feature on the edit page to add the appropriate basic page markup.
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Darkwatch game clay cartwright manual#